Vab Ehyab Ÿhkphÿh (/vab/ /ɪ̘ˈʤab/ [simple] [hunter]) is a subtropical Large City located in the Gumada Provence of the Hobben.
The name Vab Ehyab Ÿhkphÿh is derived from the Sylvin language, as Vab Ehyab Ÿhkphÿh was founded by Shrauc, who was culturaly Undermountain.
Climate
Vab Ehyab Ÿhkphÿh has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Vab Ehyab Ÿhkphÿh receives an average of 210 cm/y (82 in/y) of precipitation, most of which comes in the form of rain during the fall. Vab Ehyab Ÿhkphÿh covers an area of nearly 63 km2 (25 mi2), and an average elevation of 3492 m (11456 ft) above sea level.
Overview
Vab Ehyab Ÿhkphÿh was founded durring the late 15th century in winter of the year 1365, by Shrauc. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Shrauc.
Vab Ehyab Ÿhkphÿh was built using the conventions of Undermountain durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Vab Ehyab Ÿhkphÿh is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Vab Ehyab Ÿhkphÿh is buildings are built arround a single restrictive canals mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Vab Ehyab Ÿhkphÿh's failry decent fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
A look around Vab Ehyab Ÿhkphÿh seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do.
Civic Infrastructure
Vab Ehyab Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Vab Ehyab Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vab Ehyab Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vab Ehyab Ÿhkphÿh's parks.
Vab Ehyab Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vab Ehyab Ÿhkphÿh.
Vab Ehyab Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Vab Ehyab Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Vab Ehyab Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Vab Ehyab Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Vab Ehyab Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Vab Ehyab Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Vab Ehyab Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vab Ehyab Ÿhkphÿh's public wards, blessings, and other arcane systems.
Vab Ehyab Ÿhkphÿh has an Millitary Academy which trains military officers and specilists.
Vab Ehyab Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vab Ehyab Ÿhkphÿh's grid is powered by a boiler and turbine based power plant.
Vab Ehyab Ÿhkphÿh's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Vab Ehyab Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.
Vab Ehyab Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vab Ehyab Ÿhkphÿh's natural decorations nor waterways.
Vab Ehyab Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Vab Ehyab Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Vab Ehyab Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Vab Ehyab Ÿhkphÿh's town hall was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
The Thanatos Fey near Vab Ehyab Ÿhkphÿh are known to be a mutant strain of the creature.
Vab Ehyab Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Truename Magic energies of tier 1 via recitation of scripture.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 29
Farmers: 40
Farm Laborer: 67
Hunters: 46
Milk Maids: 39
Ranchers: 20
Ranch Hands: 40
Shepherds: 37
Farmland: 60386 m2
Cattle and Similar Creatures: 3709
Poultry: 44511
Swine: 2967
Sheep: 148
Goats: 29
Horses, Mounts, and Beasts of Burden: 1483
Craftsmen
Arms and Toolmakers: 32
Blacksmiths: 32
Bookbinders: 18
Buckle-makers: 19
Cabinetmakers: 32
Candlemakers: 57
Carpenters: 44
Clothmakers: 42
Coach and Harness Makers: 15
Coopers: 36
Copper, Brass, Tin, Zinc, and Lead Workers: 21
Copyists: 14
Cutlers: 12
Fabricworkers: 34
Farrier: 95
Furriers: 9
Glassworkers: 49
Gunsmiths: 33
Harness-Makers: 14
Hatters: 28
Hosiery Workers: 10
Jewelers: 15
Leatherwrights: 39
Locksmiths: 15
Matchstick makers: 22
Musical Instrument Makers: 20
Painters, Structures and Fixtures: 18
Paper Workers: 21
Plasterers: 20
Pursemakers: 26
Roofers: 15
Ropemakers: 14
Rugmakers: 14
Saddlers: 27
Scabbardmakers: 31
Scalemakers: 15
Scientific, Surgical, and Optical Instrument Makers: 9
Sculptors, Structures and Fixtures: 13
Shoemakers: 14
Soap and Tallow Workers: 47
Tailors: 95
Tanners: 18
Upholsterers: 22
Watchmakers: 21
Weavers: 41
Whitesmiths: 11
Merchants
Adventuring Goods Retellers: 10
Arcana Sellers: 10
Beer-Sellers: 20
Booksellers: 22
Butchers: 33
Chandlers: 39
Chicken Butchers: 41
Entrepreneurs: 15
Fine Clothiers: 43
Fishmongers: 38
Florists: 8
Potion Sellers: 25
Resellers: 59
Spice Merchants: 20
Wine-sellers: 29
Wheelwright: 23
Woodsellers: 13
Service workers
Bakers: 67
Barbers: 65
Coachmen: 21
Cooks: 61
Doctors: 31
Gamekeepers: 22
Grooms: 13
Hairdressers: 54
Healers: 36
Housekeepers: 43
Housemaids: 82
House Stewards: 43
Inns: 13
Laundry maids: 28
Maidservants: 47
Nursery Maids: 25
Pastrycooks: 46
Restaurateur: 64
Tavern Keepers: 59
Specialized Laborer
Ashworkers: 20
Bleachers: 13
Chemical Workers: 8
Coal Heavers: 29
In-Town Couriers: 34
Long Haul Couriers: 31
Dockyard Workers: 32
Gas Workers: 7
Hay Merchants: 12
Leech Collectors: 43
Millers: 31
Miners: 37
Oilmen and Polishers: 22
Postmen: 34
Pure Finder: 20
Skinners: 44
Sugar Refiners: 8
Tosher: 24
Warehousemen: 52
Watercarriers: 32
Watermen, Bargemen, etc.: 44
Skilled Laborers
Accountants: 18
Alchemist: 23
Clerk: 29
Dentists: 15
Educators: 43
Engineers: 21
Gardeners: 14
Mages: 11
Plumbers: 15
Pharmacist: 17
Professors: 6
Scientists: 11
Wizards: 6
Civil Servants
Adventurers: 14
Bankers: 19
Civil Clerks: 34
Civic Iudex: 16
Consultants: 9
Exorcist: 30
Fixers: 17
Kami Clerk: 31
Landlords: 27
Lawyers: 18
Legend Keepers: 24
Militia Officers: 134
Monks, Monastic: 54
Monks, Civic: 49
Historian, Oral: 32
Historian, Textual: 17
Policemen, Sheriffs, etc.: 35
Priests: 57
Rangers: 19
Rat Catchers: 24
Scholars: 21
Spiritualist: 27
Slayers: 8
Storytellers: 53
Military Officers: 57
Cottage Industries
Brewers: 44
Comfort Services: 51
Enchanters: 15
Herbalists: 16
Jaminators: 49
Needleworkers: 51
Potters: 23
Preserve Makers: 39
Quilters: 21
Seamsters: 67
Spinners: 46
Tinker: 16
Weaver: 41
Artists
Actors: 15
Architects: 5
Bards: 23
Costumers: 8
Dancers: 17
Drafters: 9
Engravers: 12
Fine Furniture Carpenters: 7
Glaziers: 15
Inlayers: 14
Musicians: 39
Painters, Art: 7
Playwrights: 15
Sculptors, Art: 12
Wood Carvers: 47
Writers: 46
Produce Industries
Butter Churners: 54
Canners: 43
Cheesmakers: 49
Ice Merchants: 6
Millers: 29
Picklers: 26
Smokers: 18
Stockmakers: 16
Tobacconists: 23
Tallowmakers: 33
5505 of Vab Ehyab Ÿhkphÿh's population work within a Foundational Occupation.
289 work in Agriculture
1249 work as Craftsmen
448 work as Merchants
820 work as Service Workers
577 work as General Laborers
229 work as Skilled Laborers
826 work as Civil Servants
479 work in Cottage Industries
291 work as Artists
297 work in Produce Industries
8887 of Vab Ehyab Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 445 (3%) are noncontributers.
Points of Interest
Vab Ehyab Ÿhkphÿh is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
Vab Ehyab Ÿhkphÿh is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.